You have to pile animals in the 3 columns of the game, and obtain as many points as you can before the time is up. To build a totem you have to join matching animals. The colored icons that are visible at the bottom of the columns indicate what effect will have the next icon on each column: the green '+' means that the next block will make the totem to rise. You collect a totem if you place on it a non-matching block. The friendly totems have a heart over them, the feeding ones have the drawing of a bottle. The totems that you collect are added to your total height of totems, and you pass to the next level each time you reach 50 blocks for this value. You get 10 extra seconds each time you pass to the next level. Some animals are useful to move, e.g., to take, other animals from the totem. For example the animals having a black cloud on the head are able to expel the others. A red '-' icon will be visible under a totem if your animal is able to remove from it the highest block. The bird can climb over some animals that fall over him (this is indicated by ascending arrows over the bird). Special blocks with special functions appear when you build really high totems. Try to reach the maximum height possible: 100 blocks! Each time something happens in a totem slot, it is labeled as 'busy' and its bottom is red: no block can be added to it during this time. The icon of the umbrella appears if a totem column is busy for long. The elephant, the hippo and the zebra are friends. The bird is a friend of the hippo and the zebra. The crocodile eats almost everything (even the lions!). In short: a very long game to be described but very good to be played! Try yourself, discover all the features of every animal, block or icon, and reach the maximum 100 blocks height. Good luck!
Click and drag the little animals and other items to any of the 3 columns where you are rising totems.